Gather the table
One Guide, one or more players, Narateer Dice or ordinary d8s, character sheets, and somewhere to take notes.
Ten-minute orientation
This quickstart assembles the minimum path through the current working rules. Where detail matters, it links directly to the canonical chapter.
One Guide, one or more players, Narateer Dice or ordinary d8s, character sheets, and somewhere to take notes.
Choose an Origin, a Bloodline, Vitals, Skills, and one of the five current Classes: Fighter, Ranger, Rogue, Witch, or Cleric.
State your intent, choose the relevant Skill, spend Action Dice, and add Boost Dice up to the Skill Level.
Each Narateer d8 shows a critical hit, a hit, or a miss. Count the dots and compare the total with the Difficulty Rating.
First scene
Rain has driven the party into an abandoned wayhouse on the Shatterholme road. The front door locks behind them. Beneath the floor, something rings a handbell once—and waits.
Find a safe way out, discover who is below, or make the wayhouse defensible before the thing outside reaches the windows.
Guide note: This is a deliberately system-light starting frame, not yet a finished published adventure. It gives the current rules somewhere concrete to happen.