A ten-minute solo Narateer adventure

The Bell at Cinderwatch

Your promise was simple: bring four wagons and eleven people safely through the pass. Then the storm caught you short of Cinderwatch, the road-lantern went dark, and its refuge bell began ringing behind a barred gate.

About ten minutesOne playerStory before mechanics

Lighting the wayhouse lantern

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Your choices lead

The Guide establishes the fiction, you decide what your character attempts, and a rule appears only when uncertainty matters.

Your run stays here

Every die is rolled honestly in this browser. Progress is saved only on this device; no account, choices, rolls, character details, or story content are uploaded. Narateer records only content-free start, checkpoint, completion, performance, and fault signals.