Tools for play
Make the adventure visible.
Build encounters by hand, trace their consequences, and invite optional intelligence into the exact part of the design you choose.
Adventure Loom
Weave choices, clues, pressures, state, and consequences into a playable decision space.
Open the Loom →02 · Generate and designDungeon Generator
Build a playable dungeon as rooms, routes, loops, gates, keys, secrets, and regions—then realise it as a map.
Open the Generator →