Tools for play

Make the adventure visible.

Build encounters by hand, trace their consequences, and invite optional intelligence into the exact part of the design you choose.

01 · Design

Adventure Loom

Weave choices, clues, pressures, state, and consequences into a playable decision space.

Open the Loom →
02 · Generate and design

Dungeon Generator

Build a playable dungeon as rooms, routes, loops, gates, keys, secrets, and regions—then realise it as a map.

Open the Generator →