Canonical working edition
Rules compendium
Browse every public chapter in the active Narateer rulebook spine. No account. No locked expansions.
A World Torn by Gods, Waiting for Heroes.
02BeginWhat Is a TTRPG?The tale begins—not on the page, but at the table.
03BeginWhat You Need to Play NarateerYou bring the story. Narateer brings the spark.
04BeginHow to Use This Rules CompendiumYou hold the tools to forge legends.
05BeginTools for Safety and AccessibilityEvery legend begins with trust at the table.
06BeginNarateer DiceSame shape. Different voice. Every roll speaks.
07BuildCharacter BloodlinesLegacy burns before footsteps fall.
08BuildCharacter OriginsYou were shaped before you chose to become.
09BuildCore VitalsInstinct breathes before skill takes hold.
10BuildVitalityEvery step burns the fire that keeps you going.
11BuildCharacter SkillsDiscipline carves purpose from potential.
12BuildSkills ListThe path to mastery begins with a single skill.
13BuildCharacter ClassesA title is given. An identity is earned.
14BuildClass PowersPower emerges where story sharpens skill.
15BuildFighterSteel is not strength. Strength is what remains when the steel breaks—and you keep fighting.
16BuildRangerThe world beyond the walls is not your enemy. It’s your ally—if you know how to listen.
17BuildRogueYou didn’t see them coming. You won’t see them leave.
18BuildPrimant“Don’t command magic; invite it—and pray it listens.”
19BuildClericThe gods are shattered—but not silent. Some whisper mercy. Others demand bone.
20BuildCharacter DevelopmentEvery hard-won change leaves its mark.
21ResolveActionsIntent becomes consequence.
22ResolveSkill ChecksCommit effort. Test preparation. Let consequence answer.
23ResolveMagicTo cast magic is not just to act—it is to shift. To become a vessel and a channel of volatile power.
24ResolveDeath & RecoveryCollapse starts a clock. Aid can stop it.
25ExploreDistance & RangeOne distance. Three ways to represent it.
26ExploreMovementSpeed changes position. Position changes what happens next.
27ExploreCombatCombat is a Scene in which characters attempt to harm, hinder, or out-manoeuvre each other through force, weaponry, magic, or similar danger.
28ExploreScene ModesThree ways to frame a moment. One seamless system.
29EquipBulk and EncumbranceEvery burden has a cost. Some are carried in hand. Others are carried in blood and breath.
30EquipEquipmentSteel remembers the hand that carries it. Armour remembers the blow.
31ReferenceCombat Modifier EV ReferenceUse this table when designing combat modifiers, class powers, equipment traits, and tactical exceptions.
32ReferenceRules ChangelogThis page records player-facing changes to the Narateer Rules Compendium. The version shown here identifies the rules corpus as a whole, including every numbered chapter and reference page.