Canonical working edition

Rules compendium

Browse every public chapter in the active Narateer rulebook spine. No account. No locked expansions.

Status
Working rules
Release
Pre-alpha v2.1.0
Licence
CC BY 4.0
AllBeginBuildResolveExploreEquipReference
01BeginShatterholme

A World Torn by Gods, Waiting for Heroes.

02BeginWhat Is a TTRPG?

The tale begins—not on the page, but at the table.

03BeginWhat You Need to Play Narateer

You bring the story. Narateer brings the spark.

04BeginHow to Use This Rules Compendium

You hold the tools to forge legends.

05BeginTools for Safety and Accessibility

Every legend begins with trust at the table.

06BeginNarateer Dice

Same shape. Different voice. Every roll speaks.

07BuildCharacter Bloodlines

Legacy burns before footsteps fall.

08BuildCharacter Origins

You were shaped before you chose to become.

09BuildCore Vitals

Instinct breathes before skill takes hold.

10BuildVitality

Every step burns the fire that keeps you going.

11BuildCharacter Skills

Discipline carves purpose from potential.

12BuildSkills List

The path to mastery begins with a single skill.

13BuildCharacter Classes

A title is given. An identity is earned.

14BuildClass Powers

Power emerges where story sharpens skill.

15BuildFighter

Steel is not strength. Strength is what remains when the steel breaks—and you keep fighting.

16BuildRanger

The world beyond the walls is not your enemy. It’s your ally—if you know how to listen.

17BuildRogue

You didn’t see them coming. You won’t see them leave.

18BuildPrimant

“Don’t command magic; invite it—and pray it listens.”

19BuildCleric

The gods are shattered—but not silent. Some whisper mercy. Others demand bone.

20BuildCharacter Development

Every hard-won change leaves its mark.

21ResolveActions

Intent becomes consequence.

22ResolveSkill Checks

Commit effort. Test preparation. Let consequence answer.

23ResolveMagic

To cast magic is not just to act—it is to shift. To become a vessel and a channel of volatile power.

24ResolveDeath & Recovery

Collapse starts a clock. Aid can stop it.

25ExploreDistance & Range

One distance. Three ways to represent it.

26ExploreMovement

Speed changes position. Position changes what happens next.

27ExploreCombat

Combat is a Scene in which characters attempt to harm, hinder, or out-manoeuvre each other through force, weaponry, magic, or similar danger.

28ExploreScene Modes

Three ways to frame a moment. One seamless system.

29EquipBulk and Encumbrance

Every burden has a cost. Some are carried in hand. Others are carried in blood and breath.

30EquipEquipment

Steel remembers the hand that carries it. Armour remembers the blow.

31ReferenceCombat Modifier EV Reference

Use this table when designing combat modifiers, class powers, equipment traits, and tactical exceptions.

32ReferenceRules Changelog

This page records player-facing changes to the Narateer Rules Compendium. The version shown here identifies the rules corpus as a whole, including every numbered chapter and reference page.