
Kalparian details
Bloodline Traits
- Vitals Adjusted: Gain +1 to any Vital of your choice.
- Popular Classes: Any.
- Languages: Kalpa, Trade.
Adapt on the Fly
Once per Rest, after a Kalparian fails a Skill Check, they may add +1 dot to the final result and recalculate the outcome. This may turn the failure into a success or improve its Degree of Failure.
Adaptable Skills
When a Story Milestone is resolved, a Kalparian may reduce one trained Skill by 1 level and increase a different Skill by 1 level. The receiving Skill cannot exceed its Linked Vital or be higher than the source Skill was before the transfer.
Physical Characteristics
- Height: Males commonly stand 155–190 cm; females commonly stand 145–180 cm.
- Weight: Males commonly weigh 50–105 kg; females commonly weigh 40–95 kg.
- Maturity and Lifespan: Kalparians reach physical maturity around 18 years and typically live 70–90 years.
- Eye Colour: Most commonly brown, very dark brown, hazel, or green.
- Hair: Most commonly black or dark brown, often decorated with flowers, cloth, or sacred beads.
- Unique Traits: Skin tones vary widely, with deep brown to golden tones common. Painted, tattooed, or scarred ritual symbols may mark a spiritual path, family tradition, or sacred obligation.
History and Current Status
- After the Sundering, Kalparians formed powerful priestly orders to harness Kalpavriksha’s wild magic. Cities grew around sacred sites as mortals sought control over chaotic energies.
- Vishnu’s influence created cycles of rapid growth and decay that demand constant vigilance and adaptation.
- Today, Kalparians lead mystical societies, using mastery of the fragment’s forces to protect their lands and foster growth.
- They guard sacred sites and maintain balance in a land where constant change threatens survival.
Personality Traits
- Tranquil and Fierce: Kalparians are contemplative until their beliefs or lands are threatened.
- Nature-Connected and Mediating: Their spiritual bond with nature makes them natural mediators.
- Adaptable and Resilient: They endure even the fragment’s most chaotic magical surges.
Cultural Traits
- Values: Harmony, spirituality, balance, and alignment with the fragment’s chaotic energies.
- Social Dynamics: Priestly hierarchies dominate, while warrior-priests govern and protect sacred temples.
- Traditions: Sacred dances and meditation follow Kalpavriksha’s cycles of life, growth, and renewal.
- Religion and Beliefs: Kalparians worship Vishnu, Lakshmi, and Indra. They seek Vishnu’s balance, Lakshmi’s prosperity, and Indra’s rains, regarding the fragment’s instability as a divine test overcome through resilience and spiritual harmony.
Relationships With Neighbours
- Edenites: Cooperative spiritual partners who collaborate on rites intended to restore balance.
- Haomans: Philosophical rivals whose competing approaches to order create respectful tension.
- Bohdi: Contemplative allies joined by enlightenment, knowledge, and spiritual exchange.
- Jianmuans: Cooperative seekers who work together against threats to balance.
Step 2 of 2
Choose your Kalparian Origin
Your Bloodline establishes what you inherited. Your Origin establishes the life you lived before adventure. Compare these three, then open one for its complete starting package.
01Guardian of the Sacred GroveRaised among ancient trees, I guard sacred sites, keeping the Kalpavriksha’s balance.
- Background: “Raised among ancient trees, I guard sacred sites, keeping the Kalpavriksha’s balance.”
- Narrative Prompt: “What connection do I feel to the sacred trees, and how does it guide my actions?”
- Starting Skills (Level 1 each):
- Survival: Navigating landscapes.
- Melee: Proficient in hand-to-hand weapons.
- Medicine: Knowledge of herbal balms for injuries.
- Starting Equipment:
- Sacred Staff: A guardian focus using the Quarterstaff profile when wielded as a weapon.
- Herbal Pouch (2 uses): During a Rest, expend one use to make a Medicine check to aid Wound recovery with Advantage.
- Protective Cloak: Removes Disadvantage caused solely by ordinary rain, cold wind, harsh sun, or abrasive vegetation.
- Starting Resources:
- Blessed Charm: A recognised Kalparian holy focus that establishes the bearer’s affiliation, or is worth 4 Dritch to an appropriate temple.
- Minimal Currency: 6 Dritch.
- Role-Playing Traits: Values harmony with nature, suspicious of outsiders, loyal to the grove’s guardians.
02Disciple of the Eternal CycleBorn to a priestly family, I learned rituals and meditations to uphold Kalpavriksha’s balance.
- Background: “Born to a priestly family, I learned rituals and meditations to uphold Kalpavriksha’s balance.”
- Narrative Prompt: “What drives me to maintain the delicate balance between growth and decay?”
- Starting Skills (Level 1 each):
- Artifice: Crafts blessed items and tools.
- Occult: Interpreting sacred rites and the mysteries of the Eternal Cycle.
- Performance: Leads rituals and invokes blessings.
- Starting Equipment:
- Prayer Beads: Once per Rest, use them before a Skill Check to maintain concentration or composure to make that check with Advantage.
- Ritual Garments: Recognised ceremonial clothing; they are not armour.
- Incense Pouch (2 uses): Expend one use before an Occult check to purify a place or conduct a devotional rite to make that check with Advantage. Incense does not automatically remove magical corruption.
- Starting Resources:
- Small Offering Bowl: A devotional focus worth 4 Dritch to an appropriate temple.
- Minimal Currency: 6 Dritch.
- Role-Playing Traits: Seeks spiritual clarity, prefers meditation over conflict, loyal to priestly mentors.
03Wanderer of the Sacred PathsTrained as a traveling monk, I roam Kalpavriksha, embracing cycles and restoring balance.
- Background: “Trained as a traveling monk, I roam Kalpavriksha, embracing cycles and restoring balance.”
- Narrative Prompt: “What wisdom have I found in the fragment’s ever-changing landscape?”
- Starting Skills (Level 1 each):
- Acrobatics: Skilled at navigating challenging terrain.
- Influence: Builds trust, mediates conflicts.
- Survival: Living and navigating across changing sacred paths.
- Starting Equipment:
- Traveler’s Robe: Removes Disadvantage caused solely by ordinary heat or sun; it is not armour.
- Meditation Mat: Allows a Rest on ordinary rough or damp ground without that ground alone invalidating the Rest.
- Prayer Stones: Once per Rest, use them before a Skill Check to maintain concentration or composure to make that check with Advantage.
- Starting Resources:
- Tradeable Trinkets: Blessed curios worth 4 Dritch to an appropriate buyer.
- Minimal Currency: 6 Dritch.
- Role-Playing Traits: Values flexibility, distrusts rigid authority, compassionate to wanderers.